Multiplayer
Share a Steam local match with Remote Play Together
The Steam listing supports Remote Play Together: the host runs the game and invites a friend through Steam's in-game overlay. Valve says guests do not need to own or launch their own copy. They send input to the host's local session while receiving its picture and sound.
This is a remote way to join local multiplayer. It does not establish native crossplay with a PS5, Xbox or Switch 2 copy, transfer a guest's save, or prove that the old demo remains available. The workflow below combines the game's official feature listing with Valve's current support instructions; no site match test was performed.
On this page
Host the local session, then invite
Start on the host PC
Update Steam and launch the installed Steam game once to check it works locally. The host PC must run the game; a guest streaming to another device does not change its PC requirements.
Have the friend appear online
Valve's support flow asks the friend to be logged in on a supported Steam device. Use controllers suitable for separate local participants; sharing one keyboard does not prove that the game treats each person as a different player.
Open the Steam overlay
Use Shift+Tab by default. In the friends list, right-click the intended friend and choose Remote Play Together. The friend accepts the invitation. This is the Steam invitation, rather than the game's native online matchmaking.
Check guest input in Custom Battle
Enter the game's local Custom Battle flow. Have each participant select or control a separate local slot using their intended controller. A streamed menu appearing is only the connection check; independent input and a playable match are the useful result.
Keep the host's normal game rules in view
Use the roster available to the host save. We have no verified PC Tournament test or guest progression-sharing result, so do not promise all-monster access or separate guest unlocks from this streaming feature.
Diagnose the point where the session stops
- The invitation option is missing
- Confirm the host is running the Steam game, both friends appear online, and Steam is updated. Recheck the actual game store's Remote Play Together feature. A demo or another platform's store is a different case.
- The guest sees the game but cannot control a player
- Check the guest controller in Steam's controller settings and the shared session's input access, then repeat the separate-slot check. Valve notes controller recognition and input support can vary; do not assume another invitation will create a new local player automatically.
- The stream lags or becomes blocky
- Valve recommends wired networking. Try a lower stream capture resolution or a speed-focused setting, changing one item at a time. This is connection troubleshooting, not a promise of a particular frame rate.
- I want native online play instead
- Use the platform compatibility and player-count guide. A remote local session and native online play have different requirements.
The session is ready when…
The guest can see and hear the host's game, control a distinct local participant, and complete a shared match. Check any progression on the host separately; no guest-save synchronization is established here.
Sources & version
- Steam · official game page
- Valve · Remote Play Together
- Steam Support · Remote Play setup and troubleshooting
- GamesHedge · PS5 review
Source-based guidance. Game reviews retain the platform and build limits stated above. The PC audio report concerns the October demo; Valve and Microsoft instructions are general platform support. Read the source coverage.